Modulus is a modular role playing system. At its core, Modulus offers very simple, easy-to-learn core mechanics that can then be expanded upon to create a richer gaming experience.

Need rules for guns and gear? Add them.

Magic and mental powers? Toss them in.

A more elaborate character attribute and skills mechanic? Grab that too.

Modulus empowers gamemasters to customize and personalize the mechanics of their game, playing up what is important for the theme and feel of their world, while playing down or outright ignoring everything else that would otherwise detract from it.

Why settle for good enough when you can get exactly what you want?

Modulus Worlds

Axis of Evil

Hitler and Himmler weren’t simply fascinated with the occult, they were obsessed by it. Beyond this world was an endless supply of power, and regardless of cost it would afford Germany the ability to reshape the world. So country after country fell, surrendered, or chose allegiance over death. Now the world stands on the brink of subjugation, save for one lone country and the rebels throughout the world who fight to stop the Axis of Evil.

Unkindness

Raven (who always was), discovered the world, named its features, and even stole the sun, but he found himself alone. From this loneliness he brought forth people. Raven was pleased. He taught them, protected them, and soon those people created even more. Before long Raven’s new friends began to die, so to see them live on, he passed their spirits from one world to the next. Soon the people were so many Raven himself could not tend to them all. That was when Raven passed on a part of his own spirits to a chosen few, to guard and guide his people, and to deliver their spirits when their time was up.

Bad at business. Good at games.

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